Or President Theodore Roosevelt’s Place of Retreat
By the by, If you are near his place in Oyster Bay New York. I most highly recommend that you go & see his home. As it is well worth the effort! Grumpy
Category: Gear & Stuff
Sone thoughts on Rifle Slings
Language: The M16 Comic Book Manual
by Jeremiah Knupp – Sunday, March 24, 2019


The widespread issue of the M16 rifle to troops in Vietnam, beginning in the mid-1960s, was fraught with problems. As reports of M16s failing in combat began to filter in, the U.S. Army scrambled to address the crisis. They found part of that solution in the most American of places—the world of comic books. The M16A1 Rifle: Operation and Preventive Maintenancewas the title of Pamphlet (PAM) 750-30. Combining comic book-like illustrations and humor with invaluable technical information and tips, the pamphlet sought to use a format with which G.I.s were familiar to teach them how to properly maintain their M16s. It would go on to become a classic part of the M16’s story and a contributor to the design’s ultimate success.
Early problems with the M16 had two sources—the propellant specified in the original technical data package for the 5.56×45 mm NATO cartridge was changed, and there was a lack of training and cleaning materials provided for proper maintenance.
Operation “Bang Dong”—PFC Fred L. Greenleaf, Co “C”, 3rd Bn, 7th Inf, 199th Light Inf Bde, crosses a deep irrigation canal along with other members of the company who are enroute to a Viet Cong controlled village. The field conditions that soldiers encountered in Vietnam made daily maintenance of their M16 rifles a life or death necessity. PAM 750-30, the comic book-style M16 manual, gave tips about things like how to drain the water out of one’s rifle.
” … these troops started going overseas, that were trained with another rifle, and suddenly given this new rifle with no equipment, no training manuals or anything, just said ‘Go get ’em, fellows,’ ” Eugene Stoner said in his 1988 interview with small-arms expert Edward Ezell. ” … when you put lack of training, lack of maintenance equipment, and the new propellant, pour them into the same situation all at one time, that’s what caused the big problem.”
A reprint of the classic M16 comic book manual (PAM 750-30), included with each of the rifles in Brownells’ Retro line, is as authentic as the waffle-type magazine that comes with the Brownells BRN-601 pictured.
The June 1968 report of the U.S. Army M16 Review Panel concluded, “The lack of cleaning materials and the lack of proper training contributed heavily to the high M16A1 malfunction rates experienced in Vietnam in late 1966 and early 1967.” PAM 750-30 sought to remedy this.
Members of Co D, 2nd Bn, 35th Inf, 3rd Bde, 4th Inf Div, who came in on the first wave of helicopters secure the landing zone for the remainder of company during a helicopter combat assault and a one day search and destroy mission in the Quang Nagi Province, 8km west of Duc Pho, 10/26/1967.
The 1960s were a period of time that aficionados call the “Silver Age of Comic Books.” That decade saw the introduction of such characters as Daredevil, Spider Man, Iron Man, the X-Men and the Fantastic Four. Most American boys of that generation had grown up reading comic books. The average U.S. infantryman in Vietnam was in his early 20s … and still reading comics. What better way to get him to learn about maintenance than to make a manual in the form of a comic book?

The artistic talent behind PAM 750-30 was Will Eisner. No stranger to the world of comic books, Eisner had gotten his start as an author and illustrator in the earliest days of American comics in the 1930s, and was the creator of the urban crime fighting character, “The Spirit.” During World War II, Eisner was drafted into the U.S. Army, which quickly found a use for his skills in the production of training manuals. Eisner was assigned to Holabird Ordnance Depot in Baltimore where Army Motors, a preventive maintenance magazine, was being printed.
“Together with the people there … I helped develop its format. I began doing cartoons—and we began fashioning a magazine that had the ability to talk to the G.I.s in their language,” Eisner said in a 1978 interview in Comics Journal. “So I began to use comics as a teaching tool, and when I got to Washington, they assigned me to the business of teaching—or selling—preventive maintenance. Preventive maintenance required voluntary cooperation on the part of the readers—the G.I.s. The military was faced with the problem of getting voluntary performance from its troops, so I proposed that one teaching tool that would be very viable would be comics—and they allowed me to try it.”
A World War II poster illustrated by Will Eisner that encouraged soldiers to keep their rifles cleaned. Eisner worked on “Army Motors,” a monthly preventative maintenance magazine, that would later evolve into “PS Magazine, The Preventive Maintenance Monthly.”
Following the war, Eisner established American Visuals Corporation (AVC), a business focusing on what he called “the commercial application of comics.” When the Korean War started, the Army asked AVC to make a successor to Army Motors. Called PS Magazine, The Preventive Maintenance Monthly, Eisner and AVC would produce it for the U.S. Army from 1951 to 1972. An archive of all of Eisner’s issues of PS Magazine is available online through the Virginia Commonwealth University Library.
An article on using the M60 machine gun in helicopters from Issue 172 in 1967 of “PS Magazine, The Preventive Maintenance Monthly,” a series of U.S. Army technical bulletins that used comic book-style illustrations by Will Eisner from 1951 to 1972.
“WE HAVE THE WORLD’S BEST EQUIPMENT … Take care of it,” PS Magazine declared. It covered topics that ranged from adjusting the headspace on 155 mm howitzers to sample checking aircraft oil. As a “post script” to official Army technical manuals it also gave tips on making field expedient fixes or constructing improvised tools. Many of the articles focused on small arms care, with titles like “Don’t Double Cross Your BAR” and “Winterize Your Shooter When You Anti-Freeze Your Scooter.” A 1965 issue (#150) introduced maintenance for the rifle the magazine called the “Sweet 16.” “There ‘re not too many 5.56×45 mm NATO M16 and XM16E1 rifles around as yet,” it stated. “But they’re where they do the most good.”
A reprint of the classic M16 comic book manual (PAM 750-30) is included with retro-style AR-15 rifles from companies like Troy Industries and Brownells (the Brownells BRN-601 pictures).

In 1968, in response to the problems the M16 was having in Vietnam, Eisner was called upon to produce a standalone maintenance manual specifically for the M16. The result was PAM 750-30. Like PS Magazine of that time period, the modern reader will find the illustrations and innuendo used in the manual hardly PC. It started out with detailed instructions for disassembly and reassembly (“How to Strip Your Baby”), then on to immediate action drills in case of a stoppage (“What to Do in a Jam”) and on to detailed instructions on everything from magazine maintenance (“Putting Maggie Together”) to clearing out a water logged M16 (“Drain Before Shooting”). The result was invaluable information presented in a format that appealed to the 20-something 1960s male. Was Eisner’s comic book M16 manual a success? Over 50 years later the M16 design still soldiers on in the U.S. military.

After his work with PS Magazine ended in 1972, Eisner returned to the world of traditional comics. He continued to write and illustrate comic books, helped establish the modern graphic novel genre, and served as a teacher and comic book historian until his death in 2005. His M16 comic book manual ranks up there with “The Spirit” as one of his most lasting and well-known achievements. An entire generation of American G.I.s were familiar with it and, recently, it has been introduced to a whole new generation of M16/AR-15 users. Long out of copyright, the manual has been placed back in print, with manufacturers like Brownells and Troy Industries supplying one with each of the retro-style rifles that they sell.
Though its style and language are dated, the technical advice and tips given in PAM 750-30 are still some of the best preventive maintenance information you can get on the M16/AR-15 series of rifles. The comic book manual was a uniquely American solution to a serious crisis and contributed a small part to the success of the design now considered “America’s Rifle.”
© by Sniper’s Hide
Mils or MOA
This debate is never going to end, but we should agree on the facts. Every day we see the uninformed arguments how one angular unit of measurement is better than the other. The truth of the matter is, one is not better, they are just different ways of breaking down the same thing.
Personally, outside of the disciplines like Benchrest Shooting and F Class, I think Minutes of Angle should be retired. We have bastardized the unit to the point people have no idea a true MOA is not 1″ at 100 yards, or 10″ at 1000, but 1.047″ and 10.47″ at 1000. If you round this angle, you create errors at the longer distances. Today we shoot a lot farther than before, 5% of error compounding at an extended range will cause a miss. In fact, this is one of the main reason your ballistic software does not work. You default to MOA when in reality your scope adjusts in Inches Per Hundred Yards.
Shooter MOA or Inches Per Hundred Yards (IPHY) is not a True MOA, and yes it does matter when companies mix them. Having someone question how IPHY is different when they don’t understand we don’t use 1 MOA or even 10 MOA to hit a 1000 yard target is frustrating to explain. If we consider a 308 as a point of reference, we are looking at almost 17″ of variation between the two units of adjustment.
We can quickly point to the adoption of Mils here with the Military to demonstrate the ease of use, but then the Americans reading this will argue how they think in Inches and Yards as if Mils only work with the metric system. Mils are base 10 and unfortunately Mr & Mrs. America thinking in fractions is nowhere as simple.
3600 inches is 100 yards, 1/1000 of that is 3.6″ and adjusting in .1 mils means we moved the bullet .36″ per click at 100. See what we did there, we moved the decimal point. Some people believe an MOA is a finer unit of adjustment. Failing to note that: .3 Mils is 1.08″ at 100 yards. Contrary to popular belief you can get a Mil Based scope that moves the reticle .18 Inches per click. Mil based scopes usually adjust in .1 Mil Increments; however, they do make scopes that adjust in .05 Mils.
While Milliradians were added to the metric system many years ago, it was never designed to be a metric only unit and works outside the metric system as this is an angle. Every angle has a linear distance between it. You should be ignoring this fact and using the angle vs. picking a linear value to adjust your correction. If I am shooting 873 yards away, saying the bullet 6″ off the target is neither honest or accurate. You’re guessing; in your mind, it looked six inches away, but what if it was 9″? Using the linear value is more work, why not just adjust the angle?
Minutes of Angle started out like that too, but unfortunately, companies took shortcuts and ruined it for everyone. It was easier to manufacturer 1″ vs. adding in the .047″. Long range back in the day was between 400 and 800 yards. Read any old school book on ballistic, and it rarely goes past those ranges in their examples. Today we are shooting beyond 1000 yards, so it matters more than ever, you have to take it into account.
Defaulting your program to MOA when you are using IPHY is a significant point of error. JBM online is a great place to demonstrate this as you can include both MOA and IPHY in the output. The same amount of adjustment is accomplished with two different values. Mix these numbers, and the result is a miss. Did you dial 40.1 or 38.3 MOA?
I highly recommend you map and calibrate your MOA scope to confirm it’s actual value. It works both ways, not every MOA based scope is TMOA, some are SMOA. The compounding error is a lot bigger than .47 inches.
One is not more accurate than the other. I can hit the center of any target using either unit of adjustment. Using JBM the same way we can see that both correctly move us to the target. The difference is less than a bullet width. I have no trouble zeroing or hitting the center of a Shoot N C target keeping me squared away.
Which unit of adjustment is right for me?
This is the ultimate question; it should not be up to someone else to answer it for you. Communication is your number one consideration.
What are your friends and fellow competitors shooting?
You want to be able to communicate and understand what a fellow competitor is talking about when he walks off the line. You can convert using 3.43, by multiplying or dividing the competing unit of adjustment against the other. That will give you a direct conversion.
12 MOA / 3.43 = 3.5 Mils
4.2 Mils x 3.43 = 14.4 MOA
Next, you have your reticle choices. You will find more versatile options when it comes to Mil Based scopes vs. an MOA one. That is changing a small amount as manufacturers adapt. But a reticle with 1 MOA hash marks is not as fine as a scope with .2 Mil lines in it. You now have to break up an already small 1 MOA into quarters. The Mil based scope is already breaking up the Milliradian for you.
Pick the reticle based on your initial impression as well as your use. You don’t need a Christmas tree reticle to shoot F Class. You don’t want to use a floating dot bench rest scope for Tactical Style Competition. Put your intended use into the proper context.
There are a lot of articles about the nuts and bolts of Mils and MOA. You can dig deep or understand we are using the angle and there is no need to convert to a linear distance. A Mil is a Mil, and an MOA is an MOA (Unless it’s not because you didn’t check) Today I don’t even teach, 1″ at 100, 2″ at 200 yards, 5″ at 500 yards. It’s an unnecessary step and confusing to a lot of people. Not to mention, it’s not right, that is IPHY, not MOA.
We match our scope reticle to our turret adjustment, so at the end of the day, “What you See is What You Get.” It matches what we see in the reticle so we can dial the correction on the turret. A super simple concept that allows the shooter to use the calibrated ruler 3 inches in front of their nose. That calibrated ruler is called a reticle taking away the need to “Think” about the adjustment, you just read it.
If the impact is off in any direction, you measure with the reticle and then translate that reading directly to the turrets. 1 Mils is always 1 Mil, and 1 MOA in any direction is a 1 MOA correction on the turret.
If you have not made the change to Mils, consider it. You will find it’s much more intuitive. You do not have to be a resident of Germany to understand it, and you do not have to use it with Meters. All my data is in yards, and mils directly translate to whatever range you use.
Sniper’s Hide mission is to uphold the traditions of those who came before us by expanding on the Science of Long Range Shooting while developing the Art of Precision Rifle Marksmanship.
The sad thing is that if I owned this fine looking knife. It would never leave the gun safe! Grumpy
Ten more toys that I want someday
Disclosure: Some of the links below are affiliate links, meaning at no additional cost to you, Ammoland will earn a commission if you click through and make a purchase.
If you ever had a school teacher that swore that you would use and even appreciate math one day, then that promise is finally about to come true while picking a long-range caliber.

USA –-(Ammoland.com)- So, you want to shoot long-range. Excellent! I can offer a 100% money-back guarantee that you’re going to have lots of fun while learning all sorts of cool stuff.
If you ever had a school teacher that swore that you would use and even appreciate math one day, then that promise is finally about to come true. Yes, you’ll need to embrace a bit of math to master the long-range game, but it’s practical and even borders on enjoyable.
Yes, I know. I used “math” and “enjoyable” in the same sentence. On purpose. Just trust me, OK? The first time you press the trigger to nail a distance target, you’ll get a big kick out of hearing that “clang” several seconds later.
Step one is figuring out which caliber is best for you. Notice that I didn’t say “best” but rather “best for you.” There are a lot of great long-range cartridges available, and it’s pointless to try to figure out which is “best” because the answer is always… it depends. The correct question is this: Which ones are good for your intended use?
Here are a few factors to ponder before making your caliber decision
How long is the “long” in Long-Range Caliber?
Depending on where you live and plan to shoot, “long-range” might be anywhere from 200 to 2,000 yards.
Contrary to widespread assumption, bullet drop doesn’t matter all that much because it’s very predictable. That’s because gravity is reliable. Today, tomorrow, and until the world ends from some future Supreme Court pick, gravity will work exactly the same. Whether your bullet drops eight or 18 feet doesn’t matter all that much. With a good rifle, scope, and ammo, you can still make a precise hit every time, regardless of the amount of bullet drop. What does matter is the point down range at which your projectile transitions from supersonic to subsonic speeds. Up to that point on the velocity curve, bullet flight is amazingly predictable. During the subsonic transition and after, the math gets much harder and the results less precise.
The safe bet for caliber selection is to determine your realistic shooting distances and choose a caliber that remains supersonic past the distance of your longest anticipated shots.
Here’s a quick example. While 77-grain .223 Remington bullets are far better for longer range shooting than 55-grain ones, they only remain supersonic for about 750 yards here where I live. Your mileage may vary depending on your altitude and weather conditions. On the other hand, the new .224 Valkyrie, which uses the same bullet diameter, will remain supersonic past 1,000 yards here and out to 1,300 or so yards at higher altitudes.
Where will you be shooting?

When shooting at 50 or 100 yards, elevation and local atmospheric conditions don’t make a whole lot of difference.
When shooting at 1,000 yards, your location means everything. To illustrate the point, let’s consider an example using the 6.5mm Creedmoor cartridge.
One load I’ve been using flings a Hornady 140-grain ELD Match bullet at 2,780.3 feet per second.
Where I shoot, elevation is about 30 feet above sea level. At 1,000 yards, this bullet will have dropped 305.39 inches and still be moving at 1,444 feet per second. If I were to travel to Denver with the same rifle and ammo, the bullet drop at 1,000 yards would be significantly less – 244.25 inches.
Also, the velocity would be much faster with the bullet sailing at 1,882 feet per second as it passes the 1,000-yard mark.
Are you hunting or target shooting?
As you can see from the previous example, velocity can vary – a lot – depending on where you will be shooting. In a hunting scenario, it’s up to you to make sure that you’re using a bullet of sufficient weight and velocity, not at the muzzle, but at the anticipated distance down range where it will strike the target. While the Hornady ELD Match in the previous example isn’t a hunting projectile, we can still use it as an example. In South Carolina, it’s carrying 648 foot-pounds of energy at 1,000 yards. In Denver, that bullet delivers 1,100 foot-pounds on the same 1,000-yard target. Don’t get hung up on the illustrations here as realistic hunting distances, we’re just illustrating the point that energy varies not only with distance, but location. It’s up to you to make sure you keep your shots ethical and within your capabilities.
As for target shooting, as long as your bullets don’t miss the safety berm, the energy delivered down range doesn’t matter so much. It doesn’t take much kinetic energy or momentum to perforate paper or ding a steel target. For these uses, you’ll be more concerned with factors like wind drift.
Are you going to buy or reload your long-range caliber ammo?
Depending on the caliber you choose, your costs can vary widely, at least for factory-loaded ammunition. If you decided that you just have to shoot .338 Lapua Magnum, plan on spending five to seven bucks per round for quality pre-loaded ammo. Unless your day job title is Shady Hedge Fund Manager, that can put a severe dent in your wallet. On the other hand, reloading specialty rounds like this can save you a ton if you’re willing to invest some time in the process. We’ll get into details on that in a later article in the long-range shooting series.

If you’re not ready to take a bite from the long-range caliber reloading foot-long sub, no worries. You can find great long-range calibers with excellent factory loads that are available for reasonable prices. For example, the hot new .224 Valkyrie cartridge lists for $.50 to $1.25 per round. Even the larger 6.5mm Creedmoor round comes in around $1.25 a shot for match-grade ammo.
Semi-auto or bolt-action?
If you have strong desires on the type of rifle action, that will help narrow the universe of possible calibers too. In the semi-automatic area, most long-range rifles are members of either the AR-15 or AR-10 family. Those two lower receiver types tend to limit the numbers of choices because the magazine wells are only so big, so if you plan to fire more than one shot, cartridges will need to fit in either the AR-15 or AR-10 lower receivers. In the bolt action world, things are more flexible.

Ballistic Coefficient
Here comes the dreaded math, but we’re going to keep it simple. We’re going to drill into Ballistic Coefficient in a different article, so for now, think of it this way. This numerical value assigned to every unique bullet defines how “slippery” it is while flying through the air. Stated differently, it corresponds to a bullet’s ability to retain velocity as it flies. If you could fire a Yeti cooler (with the door open) that would have a very low ballistic coefficient number. Of course, it would have the added benefit of bringing joy to Second Amendment advocates everywhere when it self-destructed on impact. On the other hand, an oversized sewing needle launched from a high-tech magnetic rail gun would have a very high ballistic coefficient.
To get practical, the new .224 Valkyrie 90-grain Sierra Matchking bullet has a ballistic coefficient of 0.563. A .308 caliber flat nose, 150-grain bullet for a .30-30 lever-action has a ballistic coefficient of just 0.185. So, yes, the ballistic coefficient number is (almost) always between zero and one, although the Yeti probably carries a BC of negative 113.9.
So, long-range caliber bullets with higher ballistic coefficients tend to carry their velocity better and as a result, act more predictably at longer ranges. That may or may not be relevant to your scenario. For example, if your goal is to knock over steel silhouette targets at 500 yards, you might be better off using a big, heavy, and fat bullet that doesn’t top the coefficient charts. Like the other factors mentioned here, the ballistic coefficient is one of many things to consider depending on what you want to do.
So, these are a few things to consider when choosing your long-range caliber. Most importantly, think about your typical use case and work backward from that.

About Tom McHale
Tom McHale is the author of the Practical Guides book series that guides new and experienced shooters alike in a fun, approachable, and practical way. His books are available in print and eBook format on Amazon. You can also find him on Facebook, Twitter, Instagram and Pinterest.
You just know that some idiot will try this out even after being told to not do it, Right?
224 Weatherby Magnum
Now I am sure that this is a good round. But & it’s a BIG but! Like all Weatherby gear. What happens if you are out in the big beyond & the following happens?
You forget to bring enough ammo? I have done that!
Or God forbid! You have a malfunction & the local Gun Witch Doctor does not have the parts to fix it? Oops!
It kind a puts a crimp on your hard earned fun time doesn’t it? Something to think about huh?
Grumpy
224 Weatherby Magnum
.224 Weatherby Magnum | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | Rifle | |||||||||||||||||||
Place of origin | USA | |||||||||||||||||||
Production history | ||||||||||||||||||||
Designer | Roy Weatherby | |||||||||||||||||||
Designed | 1963 | |||||||||||||||||||
Specifications | ||||||||||||||||||||
Parent case | None, proprietary | |||||||||||||||||||
Case type | Belted, bottleneck | |||||||||||||||||||
Bullet diameter | .224 in (5.7 mm) | |||||||||||||||||||
Neck diameter | .252 in (6.4 mm) | |||||||||||||||||||
Shoulder diameter | .394 in (10.0 mm) | |||||||||||||||||||
Base diameter | .415 in (10.5 mm) | |||||||||||||||||||
Rim diameter | .430 in (10.9 mm) | |||||||||||||||||||
Case length | 1.923 in (48.8 mm) | |||||||||||||||||||
Overall length | 2.330 in (59.2 mm) | |||||||||||||||||||
Rifling twist | 1-12″ | |||||||||||||||||||
Primer type | Large rifle | |||||||||||||||||||
Ballistic performance | ||||||||||||||||||||
|
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Test barrel length: 24″ Source(s): Hodgdon [1] |
The .224 Weatherby Magnum (5.56×49mmB) is a sporting cartridge that was developed in 1963 by Roy Weatherby after about 10 years of development.[2]
It is a proprietary cartridge with no major firearms manufacturers chambering rifles for it other than Weatherby.
It was originally called the .224 Weatherby Varmintmaster when it was introduced alongside the Weatherby Varmintmaster rifle, but the rifle was discontinued in 1994 and the cartridge was renamed.
Design
The cartridge design began years earlier but its introduction was delayed, at least in part, because of the unavailability of a suitable action.
An earlier high-velocity .22 caliber round from Weatherby called the .220 Weatherby Rocket was based on the .220 Swift though it was unsuccessful and never manufactured.[3]
Performance
Performance is similar to the popular .22-250 and the lesser used .225 Winchester putting it in between the .220 Swift and .223 Remington cartridges.
Possibly because of the similar performance and popularity of the .22-250, this round has never gotten a very large following. Costs for ammunition and rifles for this round also tend to be much more expensive.
Muzzle | 100 Yds | 200 Yds | 300 Yds | 400 Yds | 500 Yds | ||
---|---|---|---|---|---|---|---|
Trajectory | – | 2.8 | 3.7 | 0 | -9.8 | -27.9 | |
Energy (ft·lbf) | 1627 | 1244 | 944 | 705 | 516 | 370 | |
Velocity ([[Feet per second | ft/s]]) | 3650 | 3192 | 2780 | 2403 | 2056 | 1741 |
Sporting Use
.22 caliber rifles are legal in some areas for big game up to the size of deer or larger. Convention holds the .224 Weatherby and similar cartridges are better suited to long-range varminting.[4]
Similar statements are made concerning other “big” 22 caliber cartridges like the 220 Swift and .223 WSSM.
Currently many states in the United States do allow 22 caliber rifles on big game, but the majority require a minimum of 6mm.[5]
Well known firearms author P.O. Ackley believed that fast 22 caliber cartridges were suitable for medium-large game.[6] Craig Boddington has said that such cartridges are suitable for smaller deer.[5]
Bullets suited for hunting big-game are available from major manufacturers such as Nosler and Barnes.[7]
See also
- 5 mm caliber, other cartridges of 5–6 mm (.200–.236 in) caliber.
- List of rifle cartridges
- Table of handgun and rifle cartridges
References
- Jump up^ Hodgdon Online Reloading Data
- Jump up^ .224 Weatherby at the Reload Bench[self-published source]
- Jump up^ Cartridges of the World 8th Edition, Book by Frank C. Barnes, DBI Books, 1997, ISBN 0-87349-178-5 p. 23
- Jump up^ .224 Weatherby at Norma
- ^ Jump up to:a b “Centerfire .22s For Big Game”. Archived from the original on 15 April 2010. Retrieved 2010-06-29.
- Jump up^ Handbook for Shooters & Reloaders vol II, Book by P.O. Ackley; Plaza Publishing, 1966, ASIN B000BGII48
- Jump up^ “Nosler’s Big-Game Bullets”. Retrieved 2010-06-29.